Last fall, Ubisoft announced a new game in the Assassin’s Creed universe with the subtitle Pirates. At that time, the French publisher made it clear that the novelty is designed with a focus on mobile platforms and not to wait for its release on PC and consoles. However, it seems that Ubisoft has slightly tweaked its plans and decided to release a free browser version of the game Assassin’s Creed: Pirates.
Since recently, everyone can dive into Assassin’s Creed universe with the help of web browser. Unfortunately, the browser version is very short compared to the original. Available only racing on the ship on the set route. You can control the ship using both the usual manipulators – keyboard and mouse, and with a touch screen. In addition, users have the ability to change the weather conditions on the fly. The settings menu is always one click away in the upper left corner of the screen.
It is worth noting that the browser version of Assassin’s Creed: Pirates was developed by Ubisoft together with the Microsoft’s Internet Explorer browser development team. The game works in any modern desktop browser with WebGL support: Chrome, Firefox, Opera, Safari and, of course, IE. As a bonus – support for full-screen mode, which most browser games can not boast.
Browser version of Assassin’s Creed: Pirates is the first game which used open-source Babylon.JS framework. Basically, Babylon.JS is a simple and powerful 3D engine built on WebGL, JavaScript and TypeScript and developed by a team of four Microsoft evangelists.
So it’s safe to say that the main goal here is to showcase Babylon.JS’s capabilities. This is also indicated by the contest for the best shader for the ship from Assassin’s Creed: Pirates, announced simultaneously with the game’s release. The contest will run until June 20, and the winner will get the Xbox One console and Assassin’s Creed 4: Black Flag collector’s edition.
Assassin’s Creed: Pirates for Browsers is available in five different languages, offers users nine different weather conditions and three difficulty levels.